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CHI
1997
ACM
15 years 8 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
EUC
2007
Springer
15 years 6 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
ACMACE
2007
ACM
15 years 8 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
MM
2010
ACM
189views Multimedia» more  MM 2010»
15 years 4 months ago
Changing characters' point of view in interactive storytelling
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Fred Charles, Julie Porteous, Marc Cavazza
RIDE
1999
IEEE
15 years 8 months ago
Use of Roles and Policies for Specifying and Managing a Virtual Enterprise
One of the problems faced by an organisation participating in a virtual enterprise is how to specify internal and external aspects of the organisation in terms of the organisation...
Emil Lupu, Zoran Milosevic, Morris Sloman