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CCECE
2006
IEEE
15 years 10 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
HICSS
2006
IEEE
124views Biometrics» more  HICSS 2006»
15 years 10 months ago
A Bridge Home: The Use of the Internet by Transnational Communities of Immigrants
For decades transnational communities of immigrants have used various forms of communication to maintain ties with their places of origin. The Internet constitutes an alternative ...
Celene Navarrete, Esperanza Huerta
VRST
2006
ACM
15 years 10 months ago
Limpid desk: see-through access to disorderly desktop in projection-based mixed reality
We propose Limpid Desk which supports document search on a real desktop with virtual transparentizing of the upper layer of a document stack in projection-based mixed reality (MR)...
Daisuke Iwai, Kosuke Sato
HAPTICS
2005
IEEE
15 years 10 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...
CGI
2003
IEEE
15 years 9 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...