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AIIA
2001
Springer
15 years 10 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 9 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
ICRA
2000
IEEE
120views Robotics» more  ICRA 2000»
15 years 9 months ago
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
CHI
2000
ACM
15 years 9 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
IJVR
2008
108views more  IJVR 2008»
15 years 5 months ago
Designing and Using Semantic Virtual Environment over the Web
These Nowadays more Virtual Environment (VEs) are becoming available on the web. This means that VE are becoming more accessible to a larger and more diverse audience. It also mean...
Frederic Kleinermann, Haïthem Mansouri, Olga ...