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ACSC
2006
IEEE
15 years 11 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
NETGAMES
2006
ACM
15 years 11 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
ETS
2000
IEEE
113views Hardware» more  ETS 2000»
15 years 5 months ago
NetChat: Communication and Collaboration via WWW
Practice has shown that providing content to students alone is not sufficient for good learning results. In computer based training (CBT) and especially webbased training (WBT) en...
Reinhard Kreutz, Sven Kiesow, Klaus Spitzer
DIGRA
2005
Springer
15 years 11 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
MM
1996
ACM
102views Multimedia» more  MM 1996»
15 years 9 months ago
A Quality Planning Model for Distributed Multimedia in the Virtual Cockpit
Tomorrow's multimedia applications will stress all parts of a computer system. To determine the computer resources needed to meet application demands we have developed a new ...
Mark Claypool, John Riedl