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119
Voted
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
15 years 10 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
HAPTICS
2002
IEEE
15 years 10 months ago
Building a Task Language for Segmentation and Recognition of User Input to Cooperative Manipulation Systems
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
152
Voted
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 9 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
139
Voted
HUC
2009
Springer
15 years 9 months ago
Authenticating ubiquitous services: a study of wireless hotspot access
: © Authenticating Ubiquitous Services: A Study of Wireless Hotspot Access Tim Kindberg, Chris Bevan, Eamonn O'Neill, James Mitchell, Jim Grimmett, Dawn Woodgate HP Laborator...
Tim Kindberg, Chris Bevan, Eamonn O'Neill, James M...
ACMDIS
2000
ACM
15 years 9 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter