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SCA
2007
15 years 7 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
165
Voted
UIST
1996
ACM
15 years 9 months ago
The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unli...
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst...
ICRA
1994
IEEE
102views Robotics» more  ICRA 1994»
15 years 8 months ago
Dynamic Simulation of Interactive Robotic Environment
A dynamic simulation package has been developed which can accurately model the interactions between robots and their environment. It creates a virtual environment in which various...
Paul U. Lee, Diego C. Ruspini, Oussama Khatib
WSC
1997
15 years 6 months ago
Cloning: A Novel Method for Interactive Parallel Simulation
A new scheme for interactively testing what-if and alternative scenarios in parallel simulations is presented. Potential branches or choices can be specified interactively and in...
Maria Hybinette, Richard Fujimoto
PRESENCE
2008
155views more  PRESENCE 2008»
15 years 4 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau