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AUIC
2004
IEEE
15 years 8 months ago
e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple dis...
Michael Vernik, Steven Johnson, Rudi Vernik
CSREAEEE
2006
129views Business» more  CSREAEEE 2006»
15 years 6 months ago
Computer Science Exercises in a Virtual University
Abstract--In distance teaching, direct feedback to the students is difficult to give, but crucial for their learning success. The system Asterix was developed in order to support t...
Manfred Widera, Barbara Messing, Gabriele Kern-Isb...
136
Voted
CSREAPSC
2006
15 years 6 months ago
A Chat-bot based Multimodal Virtual Guide for Cultural Heritage Tours
- The use of a PDA with ad-hoc built-in information retrieval functionalities can help people in visiting an historical site in a natural manner instead of traditional audio/visual...
Antonella Santangelo, Agnese Augello, Antonio Gent...
175
Voted
IWEC
2007
15 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
CHI
2010
ACM
15 years 11 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin