In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on providing non-verbal cues which are less redundantly coded in speech than those n...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
In this paper a number of examples are presented of how haptic and auditory feedback can be used for deictic referencing in collaborative virtual environments. Haptic feedback supp...
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish ...
Karel van den Bosch, Maaike Harbers, Annerieke Heu...