: The field of Virtual Environments (VEs) is rapidly evolving into a new means of communication and accessing information, likely to overcome many existent technologies. However, b...
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
We describe methods for the specification and modification of virtual resections in medical volume data. These techniques are focused on applications in therapy planning, but are a...
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
Embodiment and subjectivity are important research issues for collaborative virtual environments. We claim that the direction and distance of an embodiment are the most important ...