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CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 4 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
15 years 4 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...
141
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ATAL
2008
Springer
15 years 6 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
GIS
2008
ACM
15 years 5 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
CGF
2008
141views more  CGF 2008»
15 years 4 months ago
Interactive Visualization of Multimodal Volume Data for Neurosurgical Tumor Treatment
Teaser Figure: Left: Brain, visualized using silhouettes, the lesion's spatial depth is displayed using a ring. Center: Combined rendering of brain tissue, skull and fiber tr...
Christian Rieder, Felix Ritter, Matthias Raspe, He...