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IJVR
2007
152views more  IJVR 2007»
15 years 4 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...

Publication
162views
15 years 8 months ago
Relations between Facial Display, Eye Gaze and Head Tilt: Dominance Perception Variations of Virtual Agents
In this paper, we focus on facial displays, eye gaze and head tilts to express social dominance. In particular, we are interested in the interaction of different non-verbal cues. W...
Nikolaus Bee, Stefan Franke and Elisabeth André
INFOCOM
1995
IEEE
15 years 8 months ago
Virtual Path Bandwidth Allocation in Multi-User Networks
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
SIGGRAPH
1995
ACM
15 years 8 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
ECIS
2004
15 years 5 months ago
The HKNET Project: E-Collaboration and Virtual Team Identity
E-collaboration is much more than the technological equivalent or substitute for traditional face-toface collaboration. The new metrics of time and distance modify, in essence, hu...
Anne-Françoise Rutkowski, Douglas R. Vogel,...