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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 8 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
PG
1997
IEEE
15 years 8 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
VR
1993
IEEE
15 years 8 months ago
A Virtual World for Network Management
Existing network management systems typically use a combination of textual displays and 2D directed graph representations of network topology. We are designing a network managemen...
Steven Feiner, Michelle X. Zhou, Laurence A. Crutc...
PRICAI
2000
Springer
15 years 8 months ago
Virtual Enterprise Design - BDI Agents vs. Objects
Current research identifying architectures for a virtual enterprise has moved from information modelling to role modelling. Thus, a high level of autonomy results from the distribu...
Iyad Rahwan, Ryszard Kowalczyk, Yun Yang
WSC
2008
15 years 6 months ago
Simulating culture: An experiment using a multi-user virtual environment
With increased levels of global trade, foreign policy making, foreign travel, and distance collaboration using the Internet, the issue of culture takes center stage. One needs to ...
Paul A. Fishwick, Julie Henderson, Elinore Fresh, ...