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VC
2010
197views more  VC 2010»
14 years 6 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ICALT
2008
IEEE
15 years 6 months ago
From 3D Virtual Museum to 3D Collaborative Virtual Workshop
In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
Mikhail Fominykh, Ekaterina Prasolova-Førla...
ICDCSW
2002
IEEE
15 years 4 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
TEI
2009
ACM
107views Hardware» more  TEI 2009»
15 years 6 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams
HICSS
1999
IEEE
96views Biometrics» more  HICSS 1999»
15 years 4 months ago
Distributed Research Teams: Meeting Asynchronously in Virtual Space
As computer networks improve, more social and work interactions are carried out "virtually" by geographically separated group members. In this paper we discuss the desig...
Lia Adams, Lori Toomey, Elizabeth F. Churchill