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129
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CSCL
2010
14 years 10 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
136
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IHI
2010
106views Healthcare» more  IHI 2010»
14 years 10 months ago
Identifying opportunities for inpatient-centric technology
The evolution from a disease-centered model of care to a more patient-centered model presents opportunities for going beyond designing technology to support medical professionals ...
Meredith M. Skeels, Desney S. Tan
131
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TOG
2010
114views more  TOG 2010»
14 years 10 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
179
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VLUDS
2010
212views Visualization» more  VLUDS 2010»
14 years 10 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner
143
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GRAPHICSINTERFACE
2011
14 years 7 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...