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MICAI
2000
Springer
15 years 7 months ago
Detection and Tracking of Facial Features in Video Sequences
This work presents a real time system for detection and tracking of facial features in video sequences. Such system may be used in visual communication applications, such as teleco...
Rogério Schmidt Feris, Teófilo Em&ia...
139
Voted
UIST
2000
ACM
15 years 7 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella
161
Voted
AADEBUG
2005
Springer
15 years 5 months ago
On the design of a pervasive debugger
Increased reuse of software components has led to a software mishmash as existing packages are used as building blocks for new systems. Current debuggers cannot cope with the intr...
Alex Ho, Steven Hand
104
Voted
FPLAY
2008
15 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
142
Voted
BILDMED
2007
272views Algorithms» more  BILDMED 2007»
15 years 5 months ago
Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy
Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...