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CGF
2006
145views more  CGF 2006»
14 years 12 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos
IJMMS
2007
96views more  IJMMS 2007»
14 years 11 months ago
Communicating emotion through a haptic link: Design space and methodology
Communication of affect across a distance is not well supported by current technology, despite its importance to interpersonal interaction in modern lifestyles. Touch is a powerfu...
Jocelyn Smith, Karon E. MacLean
ACMACE
2007
ACM
15 years 3 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
ATAL
2006
Springer
15 years 3 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
CHI
1994
ACM
15 years 3 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel