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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 3 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CHI
2002
ACM
16 years 3 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...
125
Voted
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
15 years 10 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok
112
Voted
HICSS
2003
IEEE
124views Biometrics» more  HICSS 2003»
15 years 8 months ago
Community Building and Virtual Teamwork in an Online Learning Environment
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based le...
Martin D. Beer, Frances Slack, Gillian Armitt
153
Voted
MMM
2003
Springer
166views Multimedia» more  MMM 2003»
15 years 8 months ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...