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115
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MM
2004
ACM
113views Multimedia» more  MM 2004»
15 years 9 months ago
The evolving oblique: the embodiment of a virtual topology
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Joanna Walker, Steffen Bluemm, Bill Haslett
CHI
2004
ACM
16 years 3 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
134
Voted
ISVC
2009
Springer
15 years 10 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
117
Voted
PERCOM
2009
ACM
15 years 10 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
87
Voted
ROMAN
2007
IEEE
116views Robotics» more  ROMAN 2007»
15 years 9 months ago
"Display Robot" - Interaction between Humans and Anthropomorphized Objects
Abstract— We propose a “display robot” that directly anthropomorphizes objects using body parts that are like those of humans. It is constructed of devices that look like eye...
Hirotaka Osawa, Jun Mukai, Michita Imai