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139
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APGV
2007
ACM
130views Visualization» more  APGV 2007»
15 years 9 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan
144
Voted
APGV
2010
ACM
236views Visualization» more  APGV 2010»
15 years 8 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania
GAMEON
2003
15 years 6 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
134
Voted
NIPS
1997
15 years 6 months ago
Task and Spatial Frequency Effects on Face Specialization
There is strong evidence that face processing is localized in the brain. The double dissociation between prosopagnosia, a face recognition deficit occurring after brain damage, a...
Matthew N. Dailey, Garrison W. Cottrell
146
Voted
CGF
2010
146views more  CGF 2010»
15 years 5 months ago
Pathline: A Tool For Comparative Functional Genomics
Biologists pioneering the new field of comparative functional genomics attempt to infer the mechanisms of gene regulation by looking for similarities and differences of gene activ...
Miriah D. Meyer, Bang Wong, Mark P. Styczynski, Ta...