In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
In this paper, the influence of the aesthetic properties of products on inducing the feeling of product pleasure on consumers is investigated. In the context of this study, aesthe...
To support effective browsing, interfaces to digital video libraries should include video surrogates (i.e., smaller objects that can stand in for the videos in the on, analogous t...
Barbara M. Wildemuth, Gary Marchionini, Meng Yang,...
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...