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LICS
2009
IEEE
15 years 11 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
ATAL
2009
Springer
15 years 11 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
ATAL
2009
Springer
15 years 11 months ago
Perspectives and challenges of agent-based simulation as a tool for economics and other social sciences
This paper argues that the agent-based simulation approach is just the one appropriate to the social sciences (including economics). Although there were many predecessor approache...
Klaus G. Troitzsch
ECRTS
2008
IEEE
15 years 11 months ago
Temporal Analysis for Adapting Concurrent Applications to Embedded Systems
Embedded services and applications that interact with the real world often, over time, need to run on different kinds of hardware (low-cost microcontrollers to powerful multicore ...
Sibin Mohan, Johannes Helander
COMSWARE
2007
IEEE
15 years 11 months ago
OASiS: A Programming Framework for Service-Oriented Sensor Networks
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...
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