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VC
2010
217views more  VC 2010»
15 years 3 months ago
Solving the Shallow Water equations using 2D SPH particles for interactive applications
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Hyokwang Lee, Soonhung Han
ICDE
2001
IEEE
159views Database» more  ICDE 2001»
16 years 6 months ago
Workflow and Process Synchronization with Interaction Expressions and Graphs
Current workflow management technology does not provide adequate means for inter-workflow coordination as concurrently executing workflows are considered completely independent. W...
Christian Heinlein
ISBI
2006
IEEE
16 years 5 months ago
Sketch initialized Snakes for rapid, accurate and repeatable interactive medical image segmentation
We combine a pen and pressure-sensitive tablet input device, and a sketch-based user initialization process, with a general subdivisioncurve Snake to create an intuitive, fast, ac...
Tim McInerney, M. Reza Akhavan Sharif
EVOW
2010
Springer
15 years 12 months ago
Learning to Dance through Interactive Evolution
A relatively rare application of artificial intelligence at the nexus of art and music is dance. The impulse shared by all humans to express ourselves through dance represents a u...
Greg A. Dubbin, Kenneth O. Stanley
182
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SI3D
2009
ACM
15 years 12 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer