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GRAPHITE
2006
ACM
15 years 11 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ECRTS
2005
IEEE
15 years 10 months ago
Fast Component Interaction for Real-Time Systems
Open real-time systems provide for co-hosting hard-, soft- and non-real-time applications. Microkernel-based designs in addition allow for these applications to be mutually protec...
Udo Steinberg, Jean Wolter, Hermann Härtig
VISUALIZATION
2005
IEEE
15 years 10 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
INTETAIN
2005
Springer
15 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
PKDD
2004
Springer
324views Data Mining» more  PKDD 2004»
15 years 10 months ago
Orange: From Experimental Machine Learning to Interactive Data Mining
Abstract. Orange (www.ailab.si/orange) is a suite for machine learning and data mining. It can be used though scripting in Python or with visual programming in Orange Canvas using ...
Janez Demsar, Blaz Zupan, Gregor Leban, Tomaz Curk