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» Interest management middleware for networked games
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SIGCOMM
2009
ACM
14 years 26 days ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
AUTONOMICS
2008
ACM
13 years 8 months ago
Tracking and tracing containers through distributed sensor middleware
In a container transport system, wireless sensor networks (WSNs) can be used for monitoring products while they are being transported. To be commercially interesting, these WSNs m...
Klaas Thoelen, Sam Michiels, Wouter Joosen
DIGRA
2003
Springer
13 years 11 months ago
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
NOMS
2010
IEEE
154views Communications» more  NOMS 2010»
13 years 4 months ago
Extending a knowledge-based network to support temporal event reasoning
—While the polling or request/response paradigm adopted by many network and systems management approaches form the backbone of modern monitoring and management systems, the most ...
John Keeney, Clay Stevens, Declan O'Sullivan
POLICY
2004
Springer
13 years 11 months ago
Policy-Based Autonomic Control Service
Recently, there has been a considerable interest in policy-based, goal-oriented service management and autonomic computing. Much work is still required to investigate designs and ...
N. Badr, A. Taleb-Bendiab, D. Reilly