Computational Steering is the ultimate goal of interactive simulation: researchers change parameters of their simulation and immediately receive feedback on the effect. We present...
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
Timelines are recurrently used to design visualization techniques of temporal data. In this paper, we present our perspective wall timeline to visualize temporal values. We illust...
Customer interfacing is the process through which one works with and relates to their customer. Often in the technical world, modelers find it easier to interface with computers r...
This paper provides an approach to develop user interfaces where plasticity is considered by using several concepts, concretely our proposal is a pattern-based, component-oriented ...