We systematically evaluate the performance of five implementations of a single, user-level communication interface. Each implementation makes different architectural assumptions ...
Design by Contract is a design methodology that promotes software reliability and reusability by requiring each component module to have a well-specified interface and leaves a mo...
Phillip L. Nico, Clark Savage Turner, Kimberly Kno...
Clusters of workstations have emerged as an important platform for building cost-effective, scalable, and highlyavailable computers. Although many hardware solutions are available...
Eitan Frachtenberg, Fabrizio Petrini, Juan Fern&aa...
This paper explores an application-specific customization technique for the data cache, one of the foremost area/power consuming and performance determining microarchitectural fea...
— Developers and end-users have to interface robotic systems for control and feedback. Such systems are typically co-engineered with their graphical user interfaces. In the past,...