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IASSE
2004
14 years 11 months ago
System Evolution through Design Information Evolution: a Case Study
This paper describes how design information, in our case UML specifications, can be used to evolve a software system and validate the consistency of such an evolution. This work c...
Walter Cazzola, Ahmed Ghoneim, Gunter Saake
CHI
2007
ACM
15 years 10 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
CSCW
2008
ACM
14 years 11 months ago
CoMaya: incorporating advanced collaboration capabilities into 3d digital media design tools
Complex 3D digital media creation demands anytime and anywhere collaboration support. The CoMaya project aims to incorporate such advanced collaboration capabilities into Autodesk...
Agustina Agustina, Fei Liu, Steven Xia, Haifeng Sh...
FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
WSC
2007
15 years 2 days ago
Composability and component-based discrete event simulation
This work presents a framework and a Graphical User Interface, Viskit, for the creation and analysis of component-based Discrete Event Simulation models. Two primary elements of t...
Arnold H. Buss, Curtis L. Blais