Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Abstract In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop u...
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Ma...
Complex event detection is an advanced form of data stream processing where the stream(s) are scrutinized to identify given event patterns. The challenge for many complex event pr...
Applications typically have some local understanding of a database schema, a virtual database that may differ significantly from the actual schema of the data where it is stored...
James F. Terwilliger, Lois M. L. Delcambre, David ...