We lay out one strand of a continuing investigation into the development of a virtual peer to help children learn to use “school English” and “school-ratified science talk...
Emilee Rader, Margaret Echelbarger, Justine Cassel...
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
The field of HCI is growing, not only in the variety of application areas or the volume of research conducted, but also in the number of analytical approaches for use in the evalu...
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...