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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 6 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
HPDC
2000
IEEE
15 years 5 months ago
2K: A Distributed Operating System for Dynamic Heterogeneous Environments
The first decades of the new millennium will witness an explosive growth in the number and diversity of networked devices and portals. We foresee high degrees of mobility, hetero...
Fabio Kon, Roy H. Campbell, M. Dennis Mickunas, Kl...
122
Voted
INFOCOM
2012
IEEE
13 years 3 months ago
TurfCast: A service for controlling information dissemination in wireless networks
—Recent years have witnessed mass proliferation of mobile devices with rich wireless communication capabilities as well as emerging mobile device based information dissemination ...
Xinfeng Li, Jin Teng, Boying Zhang, Adam C. Champi...
87
Voted
MM
2003
ACM
118views Multimedia» more  MM 2003»
15 years 6 months ago
PROMISE: peer-to-peer media streaming using CollectCast
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
Mohamed Hefeeda, Ahsan Habib, Boyan Botev, Dongyan...
104
Voted
IWACA
1994
96views Multimedia» more  IWACA 1994»
15 years 4 months ago
A Service Kernel for Multimedia Endstations
Quality of Service (QoS) guarantees for delay sensitive networked multimedia applications, such as teleoperation, must be application-to-application. We describe a set of services...
Klara Nahrstedt, Jonathan M. Smith