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» Interference and Communications among Active Network Applica...
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96
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IWCMC
2006
ACM
15 years 6 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
PIMRC
2010
IEEE
14 years 10 months ago
On the feasibility of receive collaboration in wireless sensor networks
In this paper, a new type of collaboration in wireless sensor networks (WSN) is suggested that exploits array processing algorithms for better reception of a signal. For receive co...
Behnam Banitalebi, S. Sigg, M. Beigl
77
Voted
DAC
2002
ACM
16 years 1 months ago
Constraint-driven communication synthesis
Constraint-driven Communication Synthesis enables the automatic design of the communication architecture of a complex system from a library of pre-defined Intellectual Property (I...
Alessandro Pinto, Luca P. Carloni, Alberto L. Sang...
95
Voted
INFOCOM
2007
IEEE
15 years 6 months ago
Scalable Secure Bidirectional Group Communication
— Many network applications are based on a group communications model where one party sends messages to a large number of authorized recipients and/or receives messages from mult...
Yitao Duan, John F. Canny
88
Voted
ICDCSW
2002
IEEE
15 years 5 months ago
Peer-to-Peer for Collaborative Applications
Peer-to-peer systems recently captured the attention of practitioners and researchers as they provide an attractive alternative to client-server architectures. Peerto-peer enables...
Gianpaolo Cugola, Gian Pietro Picco