Sciweavers

4262 search results - page 609 / 853
» Internet and Intranet Computing
Sort
View
ICNP
2002
IEEE
15 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
IPPS
2002
IEEE
15 years 9 months ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
ISCC
2002
IEEE
111views Communications» more  ISCC 2002»
15 years 9 months ago
How to support Internet-based distribution of video on demand to portable devices
The increasing diffusion of mobile computing and of portable devices with wireless connectivity identifies new challenging scenarios for service provisioning. The access from devi...
Paolo Bellavista, Antonio Corradi
LCN
2002
IEEE
15 years 9 months ago
A Caching Strategy to Improve iSCSI Performance
iSCSI is one of the most recent standards that allows SCSI protocols to be carried out over IP networks. However, to encapsulate SCSI protocol over IP requires significant amount...
Xubin He, Qing Yang, Ming Zhang
NDSS
2002
IEEE
15 years 9 months ago
Advanced Client/Server Authentication in TLS
Many business transactions on the Internet occur between strangers, that is, between entities with no prior relationship and no common security domain. Traditional security approa...
Adam Hess, Jared Jacobson, Hyrum Mills, Ryan Wamsl...