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NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
WSTST
2005
Springer
15 years 3 months ago
Soft Modeling of Group Dynamics and Behavioral Attributes
: Social networks, religion and culture of human beings play a major role in the day-to-day activities performed by each individual in group oriented missions. The aggregation and ...
Soumya Banerjee, Ajith Abraham, Sang-Yong Han, P. ...
VRML
1997
ACM
15 years 1 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
ICMCS
2005
IEEE
112views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Analysis of expressing audiences in a cyber-theater
This paper studies how audiences should be expressed in a Cyber- theater, in which remotely located persons can direct plays as directors, perform as performers and/or see the per...
Don Wan Kang, Kay Huang, Jun Ohya
POLICY
2005
Springer
15 years 3 months ago
A Model for Usage Policy-Based Resource Allocation in Grids
Challenging usage policy issues can arise within virtual organizations (VOs) that integrate participants and resources spanning multiple physical institutions. Participants may wi...
Catalin Dumitrescu, Michael Wilde, Ian T. Foster