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VRST
2003
ACM
15 years 3 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
CDVE
2004
Springer
109views Visualization» more  CDVE 2004»
15 years 3 months ago
Interest Management for Collaborative Environments Through Dividing Their Shared State
Not all participants in a collaborative virtual environment (CVE) need to be informed of every other participant’s activities. The technique used for filtering irrelevant message...
Michal Masa, Jiri Zara
CHI
2001
ACM
15 years 1 months ago
Automating camera management for lecture room environments
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them availab...
Qiong Liu, Yong Rui, Anoop Gupta, Jonathan J. Cadi...
ITICSE
2009
ACM
15 years 4 months ago
Xen worlds: leveraging virtualization in distance education
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...
SIGITE
2006
ACM
15 years 3 months ago
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Delivery of content in networking and system administration curricula involves significant hands-on laboratory experience supplementing traditional classroom instruction at the Ro...
Edith A. Lawson, William Stackpole