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» Interpolating and Approximating Moving Frames Using B-spline...
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92
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MM
2005
ACM
141views Multimedia» more  MM 2005»
15 years 3 months ago
SEVA: sensor-enhanced video annotation
In this paper, we study how a sensor-rich world can be exploited by digital recording devices such as cameras and camcorders to improve a user’s ability to search through a larg...
Xiaotao Liu, Mark D. Corner, Prashant J. Shenoy
CVPR
2001
IEEE
15 years 11 months ago
Relief Mosaics by Joint View Triangulation
Relief mosaics are collections of registered images that extend traditional mosaics by supporting motion parallax. A simple parallax interpolation algorithm based on computed corr...
Maxime Lhuillier, Long Quan, Harry Shum, Hung-Tat ...
138
Voted
CAPTECH
1998
Springer
15 years 1 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...
CGF
2008
168views more  CGF 2008»
14 years 9 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
103
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PAMI
2010
140views more  PAMI 2010»
14 years 7 months ago
Differential Geometric Inference in Surface Stereo
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...
Gang Li, Steven W. Zucker