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» Interpolation by geometric algorithm
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114
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SIGGRAPH
2000
ACM
15 years 8 months ago
Patching Catmull-Clark meshes
Named after the title, the PCCM transformation is a simple, explicit algorithm that creates large, smoothly joining bicubic Nurbs patches from a refined Catmull-Clark subdivision...
Jörg Peters
128
Voted
SIGGRAPH
2000
ACM
15 years 8 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
119
Voted
AIMSA
2004
Springer
15 years 7 months ago
Advances in Profile Assisted Voicemail Management
Abstract. Spoken audio is an important source of information available to knowledge extraction and management systems. Organization of spoken messages by priority and content can f...
Konstantinos Koumpis
113
Voted
VVS
1995
IEEE
157views Visualization» more  VVS 1995»
15 years 7 months ago
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
120
Voted
COMPGEOM
2008
ACM
15 years 5 months ago
Locally uniform anisotropic meshing
Anisotropic meshes are triangulations of a given domain in the plane or in higher dimensions, with elements elongated along prescribed directions. Anisotropic triangulations have ...
Jean-Daniel Boissonnat, Camille Wormser, Mariette ...