We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
Mapping data to parallel computers aims at minimizing the execution time of the associated application. However, it can take an unacceptable amount of time in comparison with the ...
Nashat Mansour, Ravi Ponnusamy, Alok N. Choudhary,...
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
The paper concerns graph spanners that are resistant to vertex or edge failures. Given a weighted undirected n-vertex graph G = (V, E) and an integer k 1, the subgraph H = (V, E ...
Shiri Chechik, Michael Langberg, David Peleg, Liam...
Due to the sequential-readout structure of complementary-metal-oxide semiconductor image sensor array, each scanline of the acquired image is exposed at a different time, resulting...