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VMV
2007
155views Visualization» more  VMV 2007»
15 years 27 days ago
Accurate Computation of Geodesic Distance Fields for Polygonal Curves on Triangle Meshes
We present an algorithm for the efficient and accurate computation of geodesic distance fields on triangle meshes. We generalize the algorithm originally proposed by Surazhsky e...
David Bommes, Leif Kobbelt
CGF
2007
129views more  CGF 2007»
14 years 11 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
CGA
2000
14 years 11 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
TOG
2002
116views more  TOG 2002»
14 years 11 months ago
Linear combination of transformations
Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
Marc Alexa
TIP
2010
165views more  TIP 2010»
14 years 6 months ago
A Novel Approach to FRUC Using Discriminant Saliency and Frame Segmentation
Motion-Compensated Frame Interpolation (MCFI) is a technique used extensively for increasing the temporal frequency of a video sequence. In order to obtain a high quality interpola...
Natan Jacobson, Yen-Lin Lee, Vijay Mahadevan, Nuno...