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SIGGRAPH
1994
ACM
15 years 3 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
CGI
2004
IEEE
15 years 2 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
IJRR
2007
171views more  IJRR 2007»
14 years 11 months ago
Creating High-quality Paths for Motion Planning
Many algorithms have been proposed that create a path for a robot in an environment with obstacles. Most methods are aimed at finding a solution. However, for many applications, ...
Roland Geraerts, Mark H. Overmars
79
Voted
TVCG
2008
140views more  TVCG 2008»
14 years 11 months ago
Efficient Morse Decompositions of Vector Fields
Vector field analysis plays a crucial role in many engineering applications, such as weather prediction, tsunami and hurricane study, and airplane and automotive design. Existing ...
Guoning Chen, Konstantin Mischaikow, Robert S. Lar...
VC
2008
132views more  VC 2008»
14 years 11 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng