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» Interpreting Hand-Over-Face Gestures
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98
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PERSUASIVE
2010
Springer
14 years 10 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
HCI
2009
14 years 9 months ago
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
This paper presents a system for another input modality in a multimodal human-machine interaction scenario. In addition to other common input modalities, e.g. speech, we extract he...
Jürgen Gast, Alexander Bannat, Tobias Rehrl, ...
141
Voted
CGVR
2006
15 years 1 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
15 years 6 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
ICPR
2008
IEEE
15 years 6 months ago
The Fourier Analysis of 2DT movement with particular reference to hand gesture recognition
This paper describes the mathematical underpinning used to analyse two dimensional movements with time using Fourier Analysis techniques. Interpreting the complex harmonic compone...
Peter R. G. Harding, Tim J. Ellis