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» Interpretive OpenGL for computer graphics
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CGI
1997
IEEE
15 years 1 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
AIED
2005
Springer
15 years 3 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
ICIAR
2009
Springer
15 years 2 months ago
VizDraw: A Platform to Convert Online Hand-Drawn Graphics into Computer Graphics
Abstract. With the adoption of tablet-based data entry devices, there is considerable interest in methods for converting hand-drawn sketches of flow charts, graphs and block diagr...
Akshaya Kumar Mishra, Justin A. Eichel, Paul W. Fi...
VRST
2009
ACM
15 years 4 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
MM
2004
ACM
130views Multimedia» more  MM 2004»
15 years 3 months ago
An approach to interactive media system for mobile devices
The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets info...
Eun-Seok Ryu, Chuck Yoo