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FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CG
2004
Springer
14 years 9 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
ISBRA
2007
Springer
15 years 3 months ago
Discovering Relations Among GO-Annotated Clusters by Graph Kernel Methods
The biological interpretation of large-scale gene expression data is one of the challenges in current bioinformatics. The state-of-theart approach is to perform clustering and then...
Italo Zoppis, Daniele Merico, Marco Antoniotti, Bu...
AI
2008
Springer
14 years 8 months ago
MEBN: A language for first-order Bayesian knowledge bases
Although classical first-order logic is the de facto standard logical foundation for artificial intelligence, the lack of a built-in, semantically grounded capability for reasonin...
Kathryn B. Laskey
SIBGRAPI
2006
IEEE
15 years 3 months ago
Extracting Discriminative Information from Medical Images: A Multivariate Linear Approach
Statistical discrimination methods are suitable not only for classification but also for characterisation of differences between a reference group of patterns and the population u...
Carlos E. Thomaz, Nelson A. O. Aguiar, Sergio H. A...