—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
Boundary and virtual organisation theory were used to study the implications of organisation level virtualisation for work units. A single case study in a geographically dispersed...
Peephole interaction occurs when a spatially aware display is moved and acts as a viewport to reveal different parts of the virtual space that cannot all fit within the display at...
Abstract. We are interested in understanding and simulating how humans elaborate plans in situations where knowledge is incomplete and how they interact to obtain missing informati...
Alexandre Pauchet, Amal El Fallah-Seghrouchni, Nat...
Human-computer interaction research often includes a significant design component. In cases where software or other tools are developed and described, but no empirical evaluation ...
Blaine Hoffman, Helena M. Mentis, Matthew R. Peter...