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GRAPHITE
2006
ACM
15 years 4 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
GRAPHICSINTERFACE
2001
14 years 11 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
83
Voted
VMV
2004
103views Visualization» more  VMV 2004»
14 years 11 months ago
Consistent penetration depth estimation for deformable collision response
Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetrati...
Bruno Heidelberger, Matthias Teschner, Richard Kei...
WAE
1998
118views Algorithms» more  WAE 1998»
14 years 11 months ago
Guarding Scenes against Invasive Hypercubes
In recent years realistic input models for geometric algorithms have been studied. The most important models introduced are fatness, low density, unclutteredness, and small simple...
Mark de Berg, Haggai David, Matthew J. Katz, Mark ...
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Implicit Blending Revisited
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, B...