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VMV
2004
97views Visualization» more  VMV 2004»
14 years 11 months ago
Flexible Direct Multi-Volume Rendering in Dynamic Scenes
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects repbstract properties of an o...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
VMV
2004
167views Visualization» more  VMV 2004»
14 years 11 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
CGF
2011
14 years 1 months ago
RTSAH Traversal Order for Occlusion Rays
We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heur...
Thiago Ize, Charles D. Hansen
WSCG
2003
177views more  WSCG 2003»
14 years 11 months ago
An Architecture for Hierarchical Collision Detection
We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volum...
Gabriel Zachmann, Günter Knittel
SIGCSE
1998
ACM
310views Education» more  SIGCSE 1998»
15 years 2 months ago
Traffic simulation: a case study for teaching object oriented design
act In teaching object oriented design, it is important for students to work on projects that use a variety of design patterns, interaction between objects, and provide the opportu...
Viera K. Proulx