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CGA
2008
15 years 6 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
GRID
2006
Springer
15 years 6 months ago
How are Real Grids Used? The Analysis of Four Grid Traces and Its Implications
The Grid computing vision promises to provide the needed platform for a new and more demanding range of applications. For this promise to become true, a number of hurdles, includin...
Alexandru Iosup, Catalin Dumitrescu, Dick H. J. Ep...
TOG
2008
926views more  TOG 2008»
15 years 6 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
IJCV
2002
157views more  IJCV 2002»
15 years 6 months ago
Hamilton-Jacobi Skeletons
In an effort to articulate models for the intuitive representation and manipulation of 2D and 3D forms, Blum (1967, 1973) invented the notion of a skeleton. His insight was to con...
Kaleem Siddiqi, Sylvain Bouix, Allen Tannenbaum, S...
IJCV
1998
135views more  IJCV 1998»
15 years 6 months ago
A Multibody Factorization Method for Independently Moving Objects
The structure-from-motion problem has been extensively studied in the field of computer vision. Yet, the bulk of the existing work assumes that the scene contains only a single mo...
João Paulo Costeira, Takeo Kanade
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