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» Interval Computations in Computer Vision
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ACMACE
2007
ACM
15 years 7 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
151
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EWCBR
2006
Springer
15 years 7 months ago
Contextualised Ambient Intelligence Through Case-Based Reasoning
Ambient Intelligence is a research area that has gained a lot of attention in recent years. One of the most important issues for ambient intelligent systems is to perceive the envi...
Anders Kofod-Petersen, Agnar Aamodt
146
Voted
GI
2008
Springer
15 years 4 months ago
A Novel Conceptual Model for Accessing Distributed Data and Applications, as well as Devices
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...
Lucia Terrenghi, Thomas Lang
123
Voted
TOG
2008
122views more  TOG 2008»
15 years 3 months ago
Time-resolved 3d capture of non-stationary gas flows
Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simu...
Bradley Atcheson, Ivo Ihrke, Wolfgang Heidrich, Ar...
154
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PERVASIVE
2008
Springer
15 years 3 months ago
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces
Abstract. This paper identifies a new physical correlate of finger pressure that can be detected and measured visually in a wide variety of situations. When a human finger is press...
Joe Marshall, Tony P. Pridmore, Mike Pound, Steve ...
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