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» Interval analysis for computer graphics
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96
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DIGRA
2005
Springer
15 years 9 months ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo
149
Voted
DSVIS
2005
Springer
15 years 9 months ago
Mapping ConcurTaskTrees into UML 2.0
Abstract. The ConcurTaskTrees (CTT) is one of the most widely used notations for task modeling, specifically tailored for user interface model-based design. The integration of CTT ...
Leonel Nóbrega, Nuno Jardim Nunes, Helder C...
138
Voted
ADS
2004
Springer
15 years 9 months ago
Expressive Animated Agents for Affective Dialogue Systems
We present our current state of development regarding animated agents applicable to affective dialogue systems. A new set of tools are under development to support the creation of...
Jonas Beskow, Loredana Cerrato, Björn Granstr...
132
Voted
ADS
2004
Springer
15 years 9 months ago
Generating Socially Appropriate Tutorial Dialog
Analysis of student-tutor coaching dialogs suggest that good human tutors attend to and attempt to influence the motivational state of learners. Moreover, they are sensitive to the...
W. Lewis Johnson, Paola Rizzo, Wauter Bosma, Sande...
125
Voted
AMDO
2004
Springer
15 years 9 months ago
Improvement of Modal Matching Image Objects in Dynamic Pedobarography Using Optimization Techniques
Abstract. The paper presents an approach for matching objects in dynamic pedobarography image sequences, based on finite element modeling and modal analysis. The determination of c...
Luísa Ferreira Bastos, João Manuel R...