Sciweavers

1098 search results - page 145 / 220
» Interval analysis for computer graphics
Sort
View
FPLAY
2008
15 years 5 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
CGF
2008
156views more  CGF 2008»
15 years 4 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
128
Voted
CGF
2008
235views more  CGF 2008»
15 years 4 months ago
Free Form Incident Light Fields
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
CG
2006
Springer
15 years 4 months ago
Connectivity preserving digitization of blurred binary images in 2D and 3D
Connectivity and neighborhood are fundamental topological properties of objects in pictures. Since the input for any image analysis algorithm is a digital image, which does not ne...
Peer Stelldinger, Ullrich Köthe
122
Voted
CG
2007
Springer
15 years 3 months ago
Graphtracker: A topology projection invariant optical tracker
In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device...
Ferdi A. Smit, Arjen van Rhijn, Robert van Liere