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SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
TVCG
2012
200views Hardware» more  TVCG 2012»
13 years 2 months ago
Attention and Visual Memory in Visualization and Computer Graphics
—A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during vi...
Christopher G. Healey, James T. Enns
CG
2005
Springer
14 years 11 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
CVPR
2006
IEEE
16 years 1 months ago
Reconstruction with Interval Constraints Propagation
In this paper we demonstrate how Interval Analysis and Constraint Logic Programming can be used to obtain an accurate geometric model of a scene that rigorously takes into account...
Michela Farenzena, Andrea Fusiello, Agostino Dovie...
WALCOM
2007
IEEE
82views Algorithms» more  WALCOM 2007»
15 years 25 days ago
Methods for Searching Mutual Visible-Intervals on Moving Object
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...